Fox in Jungle hero

Fox in Jungle

Tools Blender
Time Mar–Apr 2025
Genre Stylized 3D Scene
Role Solo Environment Artist

Fox in Jungle is a stylized 3D environment created in Blender, focusing on soft shapes, pastel colors, and a cozy nighttime forest mood. This project covered the full pipeline: modeling props, texturing, arranging the scene, setting up lighting, and adding particle systems such as fire sparks, grass, fireflies, and butterflies.

Modeling

I used common modeling tools like extrude, knife cut, bridge, separate, loop cut, and insert, as well as supporting tools such as proportional editing, snapping, curves, lattices, and the spin tool. I’ve also explored various modifiers, including subdivision surface, solidify, array, simple deform, curve, mirror, displace, skin, shrinkwrap, bevel, and boolean.

Mushroom model
Used subdivision surface modifier and snap to attach small dots.
Tree stump model
Shaped with extrusion and smoothed using subdivision surface.
Flower model
Used the spin tool to create the flower buds.
Leaf model
This was quite challenging. It was a great exercise in using edge and vertex select mode.
Fern model
Attached mould using shrinkwrap and adjusted its placement with proportional editing.
Tree model
Used array modifier and learned how an empty plain axis can control the duplication of the leaves.
Leaf model
Used mirror modifier, simple deform to bend it, and lattice modifier to shape it.
Tree model
Used Skin modifier to generate tree shapes.
Vine model
Used curve paths to model twisting vines.
Rock model
Used Displace modifier with Voronoi textures to create realistic stone formations.
Fox model
Used mirror modifier to create head and body. Used curve paths for a natural-looking tail.
Fire model
Used subdivision surface modifier, snap to attach small dots onto its surface, and bent it with the simple deform modifier.

Texturing

I mainly used Mix node to combine two image textures—one with a tree grain pattern and the other with a zebra print. This combination helped me create a more detailed and interesting surface. I also applied a gradient texture to give the material a more natural and organic look. I also used emission node to add a glowing effect.

Mushroom texture
Log texture
Flower texture
Plant texture
Plant texture
Plant texture
Plant texture
Plant texture
Plant texture
Plant texture
Plant texture
Plant texture

Scene arrangement and Lighting

Starting from the base scene, I added light sources to highlight key elements, enhance realism. Each light was carefully placed from firelight for warmth, to area lighting for overall brightness and with a blue spotlight with noise texture for a dramatic touch.

Raw scene

01 Raw Scene

Scene without any lighting with just the base setup to give a sense of how the environment looks in its raw form.

Fire glow

02 Fire Glow

Added light to the fire. This was done to illuminate the area around the fire and create a warm atmosphere.

Backlight boost

03 Backlight Boost

I added an area light from the back of the scene. This helped to increase the overall brightness and made the entire composition feel more balanced and immersive.

Blue spotlight

04 Blue Spotlights

I added a blue spotlight on top of the tree. I also applied a noise texture to this light to give it a more dynamic and mystical appearance.

Final setup

05 Final Setup

The full lighting setup and how I arranged the scene. It highlights the positioning of each light source and the overall structure of the environment I built.

Particle System

To keep the scene alive, I added several particle systems that move gently over time without distracting too much from the main characters.

Fire sparkles

01 Fire Sparkles

Small glowing embers rising from the fire with random sizes and lifetimes.

Grass on the ground

02 Grass on the Ground

Dense grass particles scattered using weight painting to break up flat areas.

Fireflies

03 Fireflies

Slow, looping paths with slight glow to add magic to the background.

Butterfly sparkles

04 Butterfly Sparkles

Light trails and fluttering movements near the top of the frame for extra depth.